Almost.
INTRODUCTION
In a cozy cafe, you will encounter three unique dates. Through your conversations, you choose whether to draw closer or pull away based on their reactions, while they respond in kind to your words. The cycle continues until one person pulls their hand from the table (Failure), or both hands freeze in that electric space just before they finally touch (Success).
INSPIRATION
Inspired by Michelangelo’s The Creation of Adam, our game captures the suspense of the moment right before two hands touch. We relate this "missing centimeter" to the vulnerability of human intimacy, where a single touch can change everything.
Players will experience the subtle emotional shifts during a cafe date. As conversation flows, their hands gradually draw closer. The story stops exactly at the moment of near-contact, providing an open-ended conclusion that invites players to feel the tension and imagine what happens next.
CREDIT
Gameplay Designer: Alois
Narrative Designer: Lilith
Programmer: Miu
Artist: Starla
Musician: Yutto
AI DISCLOSURE
Part of English texts in this project were proofread and refined by Gemini to ensure narrative flow and linguistic accuracy.
| Published | 14 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Alois |
| Genre | Interactive Fiction |
| Made with | Unity |
| Tags | Dating Sim, Narrative, Romance |


Comments
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很有意思!
Love this concept of social, physical and mental distance!
非常好达达主义